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Glossary

Every pool term on CueSensei, explained in one or two sentences.

50 terms

A

Aiming

Aiming line

The imaginary line the cue ball travels along to reach the contact point on the object ball.

Table & equipment

Apex

The front ball of a rack, placed on the foot spot.

B

Rules

Ball in hand

After a foul, the incoming player may place the cue ball anywhere (or, in some cases, only behind the head string).

Shots

Bank shot

A shot where the object ball hits one or more cushions before going into the pocket.

Game play

Break

The opening shot of a rack, played into the racked balls.

Technique

Bridge

The support for the front of the cue — your hand (open or closed bridge) or a mechanical bridge.

Table & equipment

Butt

The thick, back part of the cue that you hold.

C

Rules

Call shot

Naming the ball and pocket before a shot, required in 8-ball, 10-ball and straight pool.

Shots

Carom

A shot where a ball glances off another ball on its way — e.g. the object ball kisses off a second ball into the pocket.

Technique

Center ball

Hitting the cue ball in its exact centre, with no spin added.

Shots

Combination

A shot where the cue ball hits one object ball into another, which goes into the pocket.

Aiming

Contact point

The spot on the object ball that the cue ball must hit to send it towards the pocket.

Table & equipment

Cushion

The rubber edge around the playing surface that balls bounce off. Often called the rail.

Aiming

Cut angle

How far off a straight-in line a shot is: the angle between the cue ball's path and the object ball's path.

Shots

Cut shot

Any shot that is not straight in — the object ball is hit off-centre and goes off at an angle.

D

Table & equipment

Diamonds

The markers on the rails that divide the table into equal parts. Used for aiming kicks, banks and position.

Rules

Double hit

Hitting the cue ball twice on one stroke — a foul.

Technique

Draw

Backspin: hit below centre so the cue ball comes back towards you after contact.

E

Technique

English

Side spin, added by hitting the cue ball left or right of centre. Changes the angle off a cushion.

F

Technique

Follow

Topspin: hit above centre so the cue ball keeps rolling forward after contact.

Technique

Follow-through

Letting the cue continue straight through the cue ball after contact instead of stopping at the ball.

Table & equipment

Foot spot

The marked spot in the foot half of the table where the front ball of the rack is placed.

Rules

Frozen

A ball touching another ball or a cushion. Must be declared before the shot to count.

G

Aiming

Ghost ball

An aiming method: picture a ball touching the object ball, exactly opposite the pocket, and send the cue ball to that spot.

H

Table & equipment

Head string

The imaginary line across the table one quarter of its length from the head rail. Breaks are played from behind it.

I

Rules

Inning

One turn at the table.

J

Shots

Jump shot

Making the cue ball leave the cloth to go over an obstacle, by striking down on it with an elevated cue.

K

Shots

Kick shot

A shot where the cue ball hits a cushion before reaching the object ball.

Shots

Kiss

A contact between two balls, usually unplanned, that changes their path.

L

Rules

Lag

The shot that decides who breaks: both players send a ball to the far cushion and back.

Table & equipment

Long string

The imaginary line down the middle of the table, from the foot spot to the foot rail.

M

Shots

Massé

A shot with a steeply raised cue that makes the cue ball curve sharply.

Technique

Miscue

When the tip slides off the cue ball, usually from hitting too far from centre or a dry tip.

O

Table & equipment

Object ball

Any ball other than the cue ball.

Rules

Open table

In 8-ball, the state before groups are decided; any ball except the 8 may be hit first.

P

Strategy

Position

Controlling where the cue ball stops, so the next shot is easy. Also called shape.

Rules

Push out

In 9-ball and 10-ball, a special shot right after the break with relaxed rules; the opponent then chooses who shoots.

R

Table & equipment

Rack

The triangle or diamond frame for setting up the balls — and also one game played from one set-up.

Strategy

Run-out

Pocketing every remaining ball in one inning to win the rack.

S

Strategy

Safety

A defensive shot meant to leave your opponent without a good shot.

Rules

Scratch

Pocketing the cue ball — a foul.

Table & equipment

Shaft

The thin, front part of the cue, ending in the ferrule and tip.

Rules

Spotting

Putting a ball back on the table on the long string, as close to the foot spot as possible.

Technique

Squirt

Cue ball deflection: when you use side spin, the cue ball pushes off slightly in the opposite direction.

Technique

Stop shot

Hitting a straight-in shot so the cue ball stops dead where it hits the object ball.

Technique

Stun

Hitting so the cue ball slides without spin at contact; on a cut shot it leaves at about 90° to the object ball's path.

Technique

Swerve

The curve of the cue ball's path caused by side spin combined with an elevated cue.

T

Technique

Throw

The small change in the object ball's direction caused by friction between the balls at contact.

Table & equipment

Tip

The leather end of the cue that strikes the cue ball. Needs chalk to grip.

Technique

Tip offset

How far from the centre of the cue ball the tip strikes. More offset means more spin, up to the miscue limit.